The IN.POWER project was designed to help teachers and school staff support young persons affected by Adverse Childhood Experiences (ACE).

To achieve these objectives various steps and tools were developed during the project duration. The most relevant were:

1. The In.POWER Framework, composed of the Competence Framework and Open Badges Validation System, comprises a competence framework for acquired skills and competencies and the assessment and recognition eco-system based on Open Badges and e-portfolios.

2. The creation of In.POWER e-platform, which serves multiple purposes:

-        a virtual, Intuitive, easy-to-navigate online learning platform where digital versions of all learning tools for children, teachers and educators will be accessible.

-        the Official web page for the project.

-        An educational resource.

-        a communication platform for intercultural communication and the exchange of good practices.

-        an e-library containing useful links and resources related to transversal skills and competencies in learning and teaching.

3. The In.POWER Toolkit for Teachers/Educators and school staff, with various main modules organised to ensure that the youngsters benefit from an inclusive and safe learning environment. These modules are:

-        Understanding Adverse Child Experiences, dysfunctional family dynamics, characteristics and effects of ACEs on children’s behaviour and learning achievement

-        Identifying Victims of Adverse Child Experiences, Legal framework and adequate reaction and support policies

-        Classroom Strategies for Improving learning engagement and outcomes.

-        Classroom Strategies for managing challenging and disruptive behaviour.

-        Classroom Strategies for Positive Behavioural Support.

-        Engaging families and other caregivers

4. The In.POWER learning tools for children (in physical and digital versions) – composed of interactive, intuitive and “fun” learning game-based tools for children will be also created, to complete and facilitate the work of the teachers and provide schoolchildren with a set of important skills for their successful inclusion in school and society as a whole. This game covers the following skills and competencies:

-        Social and Communication skills: conversation skills, assertiveness, active listening, group assignments, non-verbal communication etc.

-        Emotional Intelligence and Individual Awareness Skills: understanding emotions, expressing emotions constructively, regulating emotional states etc.

-        Learning –to learn: discovering one’s interests, setting time management, effective goal setting, resource management, planning and implementing a positive school activity etc.